Kingdom Leadership

Ruler – Eshah
The ruler is the primary leader of the kingdom. Benefit: Add Charisma modifier to one or more kingdom attributes (based on kingdom size).

Councilor – Ten Thousand Skies
The councilor ensures that the will of the citizenry is represented. Benefit: Add Wisdom or Charisma modifier to Loyalty.

General – Torg
The general commands the kingdom’s armies and is a public hero. Benefit: Add Strength or Charisma modifier to Stability.

Grand Diplomat – Spear
The grand diplomat oversees international relations. Benefit: Add Intelligence or Charisma modifier to Stability.

High Priest – Jhod Kavken
The high priest guides the kingdom’s religious needs and growth. Benefit: Add Wisdom or Charisma modifier to Stability.

Magister – Olena
The magister guides a kingdom’s higher learning and magic. Benefit: Add Intelligence or Charisma modifier to Economy.

Marshal – Bluss
The marshal helps organize patrols and enforces justice in rural and wilderness regions. Benefit: Add Dexterity or Wisdom modifier to Economy.

Royal Enforcer – Grabthar
The royal assassin can serve as public executioner, a headsman, or a shadowy assassin. Benefit: Add Strength or Dexterity modifier to Loyalty.

Spymaster – Zac
The spymaster observes the kingdom’s underworld and criminal elements and spies on other kingdoms. Benefit: Add Dexterity or Intelligence modifier to one kingdom attribute (selected during each Edict phase).

Treasurer – Oleg Leveton
The treasurer organizes tax collection, and manages the treasury. Benefit: Add Intelligence or Wisdom modifier to Economy.

Warden – Kesten Garess
The warden leads the kingdom’s defense and city guards. Benefit: Add Strength or Constitution modifier to Loyalty.

Kingdom Leadership

Geekend - Kingmaker Dingleberry